What methodes are there for representing 3D terrain?
I need to program a terrain system, which need's to be procedurally generaited, and would like to know my options. So far I know of: Height-field terrain, Vector-field terrain, and Voxel terrain. Is there anything missing from that list?
I need to program a terrain system, which need's to be procedurally generaited, and would like to know my options. So far I know of: Height-field terrain, Vector-field terrain, and Voxel terrain. Is there anything missing from that list?
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